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Double Dragon Wiki

The Double Illusion[2] are bosses in Double Dragon II: The Revenge. They are evil clones of Billy and Jimmy Lee. Their exact origin is unknown, but they are shown to have come to life from the brothers' own shadows.


The Double Illusion are evil clones of Billy and Jimmy Lee who challenge them as the final bosses in the original arcade version of Double Dragon II: The Revenge. They make their appearance after defeating the main antagonist, Willy Mackey.

Their origin is unknown, but it's evident they're not from this world as they possess diverse magical powers. They're born from Billy and Jimmy's shadows (or are their actual shadows that have come to life through magical means). Being clones, they have the same abilities as the Lee brothers, and as such, they can replicate all of their Sou-Setsu-Ken arts to perfection, meaning that they can make use of secret techniques such as their trademark "hurricane kick".

The creatures are also able to project dark energy blasts from their hands for ranged attacks and instantly perform finishing uppercuts, although perhaps their most devastating attack consists in them suddenly entering the body of their opponents, followed by attacking them from inside, taking a big chunk of their health and knocking them down without them being able to retaliate in any way. The only way to defend against this attack is by not making contact with the floor; as such, constantly performing hurricane kicks will greatly lower the chances that the attack triggers, as it lets the player to stay airborne for a longer time. If an Illusion was unable to attack for a determined period of time, it will eventually leave the host's body and continue fighting as normal.

As to what their motives are, whether they are the real leaders of the Black Warriors or just an evil force that drove them to do the atrocities they did, has never been disclosed. They could also be a symbolic way of showing the brothers overcoming their inner selves against someone who equally matches their abilities; as well as a way of dealing with their evil sides. Then again, it could just be something added by the developers as an ending surprise for the player after defeating the supposed final boss, Willy. All these theories are mere speculation, though.

In the manual for the ZX Spectrum version of Double Dragon II, they're mentioned to be the "tortured souls" of Billy and Jimmy, likely as a result to the sorrow they had to endure due to the recent death of their mutual friend, Marian, as well as their subsequent resolve of having to fight the perpetrators once again (and this time presumably killing them). It's also stated that the twin brothers had magical powers of their own, bestowed due to their Shinto birthright, which allowed them to break into the magical barrier inside of which Marian's body was being kept. At that moment, the Double Illusion materialized and attacked them, although the Dragons ultimately prevailed over them as well. This final victory was actually key in saving Marian, as it allowed them to gather enough power from the ether to enact a Shinto resurrection ceremony and bring her back to life.[1]

In the NES port of Double Dragon II, on the "Supreme Master" difficulty setting (which is considered to be the canon of that continuity), the Double Illusion are the penultimate bosses in the game, and after they're defeated the player has to go through a final showdown against the Mysterious Warrior, another being that states he has magical powers and controls illusions, hinting that he could have been involved in their creation in some way, with them just being powerful loyal servants for the brothers to contend with.

In the PC Engine CD version of Double Dragon II, based on the NES game, the Double Illusion reprises its role. In addition to having all the moves of its arcade and NES counterparts, it now has a new stance used when it sinks into the player's shadow. Curiously, only one Illusion appears in this game, even with two players fighting it at once.

In the 2013 remake, Double Dragon II: Wander of the Dragons, the Double Illusion are fought again as the final bosses, reprising their role from the arcade original.



  • While in the games, the Double Illusion appear as perfect clones of the Lee brothers, their gender is left to ambiguity (if any), as they could just be unknown magical life forms that simply adopt the appearance of their opponents.
  • Raymond and Yáng, two members of the Five Emperors appearing in Double Dragon Advance, borrow a variant of the Double Illusion's ability to turn/enter their own shadows to attack enemies from below with impunity.
    • In the Double Dragon one-on-one fighting game, Koga Shuko also uses this technique, where it is given the name Kirin, meaning "Shadow Attack".


  1. 1.0 1.1 Double Dragon II: The Revenge manual (ZX Spectrum), page 3. - Games Database.
  2. Double Dragon II: The Revenge (NES) manual, page 7.