Double Dragon II: Wander of the Dragons is a side-scrolling 3D beat-'em-up game based on both the arcade and NES versions of Double Dragon II: The Revenge, developed by Korean game studio GRAVITY and published by Barunson Creative Co. Ltd. The title was first announced in 2011, but was shelved for release for two years. It was eventually released on April 5, 2013 as a digital download for the Xbox 360 via the Xbox Live Arcade service.
The story basically follows the same plot from the original game, although it adds some slight modifications to the story, including new events as well as some bosses having more prominent roles.
The game starts with a raid by the Black Warriors criminal syndicate on the Sou-Setsu-Ken dojo, owned by twin brothers Billy and Jimmy Lee. While they're away, Marian (controlled by the player during the tutorial), Billy's girlfriend and instructor at the dojo, is left with no other option than to try to fend off the attack by herself. She manages to keep the attackers at bay for a while, but eventually their leader Willy, a criminal gang lord who has a grudge against the brothers from a previous defeat, brutally shoots her to death.
Having returned to the dojo and seeing what had transpired in their absence, the Lee brothers embark on a quest for revenge against Willy and his gang by taking it to the streets and beating down any Black Warriors they encounter on their way.
After having encounters in several locations (which include a final showdown with Jeff, an old rival), they eventually reach Willy's hideout and take him down. A mysterious dark spirit taking on their image attacks them afterward, but they are able to subdue it as well.
The object of the game is to defeat waves of thugs until the current area's quota has been fulfilled, and then advance some more through the level doing the same until reaching the area's end boss, who usually requires a special procedure in order to be defeated. Some stages include quick-time-event minigames which the player must successfully complete in order to proceed further.
Gameplay is similar to other beat 'em up games, with the inclusion of a power bar that allows the player to perform special attacks and which depletes a determined amount each time one of them is used (although it gradually refills by itself). "Dragon Statues" can be encountered hidden inside environmental objects that will keep changing colors and give the player a "special dragon skill" associated to the color it was on pickup, as well as also refilling their health bar. Other power-ups, such as health kits, can be encountered as well.
Unlike most beat 'em ups, the player can face in any direction (instead of the usual always right or left that doesn't change when moving up or down). Movement along the field is not as fluid as in most other games of the genre, though; whenever the player is surrounded by enemies, instead of just being able to move out of the way, the player character will first perform a small step in that direction and then start moving, which most of the times will not be big enough to put them out of harm's way and may ironically put them in an even more dire situation.
One of the most criticized aspects of the game is that in order to be awarded the good ending, the player is not allowed to perform any special moves during the course of the whole game, even in the tutorial, where the game explicitly teaches and encourages the player to use them, unknowingly assuring them to obtain the bad ending from the beginning.
The game received extremely negative reviews, with a score of 18.12% on Gamerankings and a score of 17 on Metacritic. It is currently the lowest scoring Xbox 360 game on Metacritic and the sixth lowest game on all platforms. GamesRadar ranked it as the 42nd worst game ever made. The staff compared it unfavorably to the previous Double Dragon Neon.