Double Dragon Wiki
Double Dragon Wiki
For other uses, see Double Dragon (disambiguation).

Double Dragon is a 2011 beat 'em up game for iOS and Android devices developed by Brizo Interactive in collaboration with Aksys Games under license from Million, and published by Bow Mobile Corp. It is a remake/expansion of the original 1987 arcade game of the same name, now introducing brand new artwork and sprites, Bluetooth multiplayer connectivity, online score ranking, and a host of other new and unique features, new to the franchise.

As of 2018, the game has been removed from the Apple App Store and Google Play and is no longer available to play.


The game follows the same basic premise as the original Double Dragon. Five years prior to the events depicted in the game, a nuclear holocaust has laid waste to civilization. The setting is the ruins of New York City, where twin brothers Billy and Jimmy Lee run a small kung fu dojo in an obscure area of the city with their few surviving disciples.

One day, a letter arrives at their doorstep containing a picture of their mutual friend Marian manacled and beaten, along with a note reading "If you ever hope to see Marian alive, bring us the Sacred Scrolls of the Sosetsu Arts," signed by "The Black Warriors". The Black Warriors are the largest criminal syndicate in New York, lead by a merciless man known as "Machine Gun Willy".

The heroes set off to the city's slums, beating any members of the Black Warriors that cross their path and gathering clues on Marian's whereabouts, which take them to a factory, a school building commandeered as one of their hideouts, the woods, a nightclub owned by Willy's niece, and finally his personal hideout, where Marian is held captive and where the final confrontation with Willy takes place. Willy obtains the scrolls from the Lee brothers in exchange for Marian’s safety, then leaves them to face three of his subordinates a second time. He then challenges them personally, and resorts to empowering himself with martial arts from the scrolls after his machine gun fails. After a fierce battle, Willy is defeated and the Lee brothers retrieve Marian and their scrolls.

In the game's ending, as the brothers and Marian drive along the highway they pass a biker who stares at them as they drive by. The narrator states that the battle is just beginning and who knows what lies ahead for the Lees. Notably, the mysterious biker shares physical traits with Willy, and there are also statues of an identical figure alongside Willy's in the Black Warriors hideout, implying a connection between both characters.


One or two players can play simultaneously via Bluetooth connectivity. The game is played via onscreen controls, where the player must tap dedicated buttons to move around, punch, kick, jump or use their special "dragon" abilities. The game can be set to either Automatic or Manual Mode, according to the player's preferences. Automatic Mode removes some buttons and executes combos automatically, but makes high-level special moves unavailable. Manual Mode gives access to the full repertoire of moves which must be inputted manually. By tapping the d-pad either left or right, the player character can dash, which in combination with the other buttons, allows them to perform more attack combinations. Carried over from the Zeebo version is the ability to juggle enemies.

New to this game is a "Limit Gauge" that will fill up as the player successfully performs combos on enemies. Once it fills completely, a "Limit Break" occurs where the player is momentarily given various advantages, such as an increase in attack strength.

Enemies wielding weapons can be disarmed by hitting them once, the player can then arm themselves with the dropped weapon and either enhance their fighting capabilities or throw them back at foes. However, enemies can also pick them back up or arm themselves with other environmental objects, such as oil drums and boxes lying around.

Before and after each boss encounter, a small cutscene is played in which both parties have a verbal exchange, with the latter usually having the outcome of the defeated boss telling the heroes where to head next in their search on Marian's whereabouts. A results screen is shown at the end of each level, where the player is rated by their performance and is given experience points in relation to their score. These points can then be used to buy/unlock new powered-up special skills.

Two bonus stages occur during the course of the game: the first, Drum Can Crusher, occurs after Mission 2 and challenges the player to destroy every oil drum in the stage in a time limit. The second, A Million Dollars, occurs after Mission 5 and tasks the player with breaking open falling crates to acquire stacks of bills and gold bars while avoiding being knocked off a platform by moving electric barriers.

New characters can be unlocked for replaying the game with; these include both enemies and bosses previously fought in the main game. An enemy list allows to read detailed information on these characters. Achievements are also awarded to the player for satisfying certain criteria. The player's score per level is also displayed on an online leaderboard.


Mission Name Boss
1 Slum Abobo
2 Factory Burnov
3 School Lavis
4 Woods Chin
5 Nightclub Deena
6 The Hideout Willy


Double Dragon on iPhone was created by Brizo Interactive under the supervision of Million, with the development time taking up to ten months to complete.[1] The title was first announced on February 10, 2011,[2] with Aksys Games posting their press release through Joystiq a day later to unveil the game for a March release on the Apple App Store.[3][4] The enhanced remake promised to bring Double Dragon into the new age with all new artwork, remixed music, new enemies, an easy on-screen controller, a combo system, and bluetooth multiplayer.[5] Double Dragon was released on March 8, 2011 at the retail price of $7.99, with an introductory price of $3.99 as a limited time offer.[6]

On July 29, 2011, the game received an update that included compatibility with iOS versions under 4.0 and adjustments to the CPU and memory consumption.[7] The update also featured a transparent control panel, a secondary option to display only the buttons, revised in-game text, altered lighting on Stage 5, and an expanded hit box for the whip.[8] In celebration of the new patch, a temporary price reduction of $1.99 was put in place.[9]


  • Executive Producer: Takashi Hanya (Million)
  • Programmer: Hiroaki Marunaka, Michihiro Okumoto, and Masaki Takeno
  • Designer: Jiyoung Hwang, Hiromi Isayama, Hiroto Kittaka, Daisuke Nakazawa, Takeshi Toda, and Takahiro Tomiyama
  • Planner: Masafumi Nangaku
  • Project Lead: Souta Ichino and Frank deWindt II ("Bo"; Aksys)
  • Sound Composer: Hideki Asanaka
  • Recording Studio: Sound Osaka Recording
  • Voice Actor: Yoshiyuki Matsuura and Yukana Takaki
  • QA Team: Mihou Okamoto and Naoki Shoji
  • QA Manager: Keiji Fukushima
  • Translator: James W. Hove
  • VP of Sales: Jim Ireton (Aksys)
  • Marketing Coordinator: Ryosuke Jinno and Mary Sue To (Aksys)
  • Public Relations Coordinator: James Xie (Aksys)
  • Assistant Licensing Coordinator: Yukio Abe (Aksys)
  • Special Thanks: Seiji Ando, Ben Bateman (Aksys), Michael D. Christoffers (Aksys), Michael Engler (Aksys), Michael Manzanares (Aksys), Nobara Nakayama (Aksys), Kazuki Tanaka, Asuka Yamataki (Aksys), and Barbara Young (Aksys)
  • President & CEO: Yosh Jinno and Akibo Shieh (Aksys)
  • Developed by: Brizo Interactive Corp.
  • Collaboration with: Aksys Games
  • Published by: Bow Mobile Corp.

© Million Co. Ltd.


Philip Federico from Capsule Computers published his review of Double Dragon on March 7, 2011, declaring it as "one of the most feature packed and polished remakes ever released." Scoring the iPhone game a high 8 capsules out of 10, Federico wrote, "If you’re a true hardcore fan of the series and want to play as some of the old school enemies or even find out a little more about their profile and history this is certainly a game MUST have one your iPhone. With the added bonus of some funny and certainly challenging achievements Double Dragon will keep you busy for hours on end."[10] Touch Arcade posted their assessments a couple days later, with Jared Nelson calling it his favorite beat-em-up on the App Store. Rewarding the game with 4 stars out of 5, Nelson praised the adequate controls, redone graphics, and unlockable features, although he did criticise the virtual overlay obsuring areas of the playing field.[11]

IGN's Levi Buchanan was more critical of the iPhone title on March 10, giving it 5.5 out of 10 rating. In his write-up, Buchanan said, "Double Dragon is better than expected, but the virtual controls still need work. Though movement works fine, too many kicks and jumps failed from wonky buttons. If those were cleared up – and the control positioning was changed – Double Dragon would be worth another look. But right now, I just can’t recommend it, even if it surpassed expectations."[12] One day later, James Stephanie Sterling of Destructoid rated the title 7.5 out of 10. While Sterling took issues with the touch controls, no save feature, and lackluster online mode, he was positive on the sleek visuals, superb animations, range of attacks, and fast-paced action. At the end of his review, he concluded, "Despite the fact that it’s depth is mostly an illusion, Double Dragon for iOS is a well produced, fun little beat ’em up that might not give you the classic retro experience you remember, but does present some kickass brawling action. With multiple characters and Achievements to unlock, there’s plenty of action to keep dedicated gamers interested."[13]



  • Like Double Dragon Advance, this game uses a narrated intro and ending.
  • Unlike other versions of the game, the traditional opening scene of Williams punching Marian and carrying her off is absent.
  • A second phase is added to Willy's fight. Notably, this phase is the only time in any version of the game where he uses hand-to-hand combat instead of his machine gun.
  • This remake of the game was developed by the same studio as the earlier Zeebo port of Double Dragon: Brizo Interactive. It appears to be inspired by said game, as they share several features:
    • Both games expand the original from four to six missions.
    • The updated controls of each game are similar: both add dashing, elaborate combos and juggling enemies.
    • Some character sprites in this game are taken from the Zeebo game with added details.
    • Both games place Burnov from Double Dragon II as the boss of Mission 2.
    • Mission 3 of this game and Mission 4 of the Zeebo game are notably similar, taking place in the hallway of a dilapidated building.
    • The bosses of those respective missions –Lavis in this game and Saber in the Zeebo game– are almost identical.
    • Enemies in both games can be unlocked as playable characters.


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