Double Dragon Wiki
Double Dragon Wiki

Abobo (アボボ Abobo?) is a recurring enemy character in the Double Dragon series, usually serving either as a miniboss, the end boss of an area, or in few occasions even as a minor antagonist. He is normally depicted as a shirtless, tall and bald strongman.


Double Dragon


Abobo is a recurring enemy and sub-boss in the arcade version of Double Dragon, first appearing midway through Mission 1, making a rather dramatic entrance by breaking through a wall by punching it with his bare fists. This strongman is tougher and more menacing than the other grunts in the game. Due to his large stature, his punches and kicks have a better reach than the other minor enemies. His signature technique is the "Atomic Throw", in which he picks up and tosses the player to his back.

He and his variants are the only male enemies in the game who cannot be grabbed by the player. After the initial encounter, Abobo appears again a few times throughout Mission 3 (including twin versions before arriving at the enemy hideout's gate) and one last time as part of the final set of enemies prior to the final battle with Willy in Mission 4.

Like Roper, Abobo has the ability to pick up and toss large objects such as oil drums, but he only has the opportunity to use this ability in Mission 3.

There are three variants of Abobo. A standard bald and mustachioed Abobo with a scar that can pick up barrels, originally called Zack according to a 1987 issue of Beep.[1] This variant commonly appears throughout the game.

Jick (or Jack), a bearded and mohawked Abobo with larger eyes who has traded the ability to throw barrels in exchange for a powerful two-handed clap. This Abobo intially appears as a singular enemy at the end of Double Dragon Mission 1, but later appears with a clone as a miniboss in Double Dragon Mission 5.

There is also a green-skinned palette swap of Jick at the end of Mission 3, originally just called Abobo, but later retroactively renamed Mibobo. Green Abobo or Mibobo has more health, deals more damage and moves faster compared to the Jick and Zack Abobos. According to Koji Ogata, these variants can also be considered under the "Abobo" name.

There are unused sprites of Zack Abobo performing the two-hand clap, as well as Jick Abobo and Green Abobo throwing barrels.


The NES version of Double Dragon only features one version of Abobo, who visually resembles the Zack Abobo without a scar, but has a moveset from all Abobo variants. He serves as the end boss of Mission 1, replacing the Jick variant. The player fights him inside a warehouse with a conveyor belt at the bottom. This allows the player to easily defeat him by making him fall into the pit at its end; however, the player also risks that Abobo manages to knock them out first and be the player instead the one who falls into the chasm.

Abobo's standard palette is similar to the arcade-exclusive enemy character Jick, that is, dark skin and blue pants - while this palette only appeared in Mission 3 of the arcade game. His moves consists of a standard punch, a kick, as well as a hand slap to the face. He later appears a few more times in Missions 3 and 4. One variant has white skin and wears green pants, while another variant has green skin and white pants (the same color scheme as the Mission 3 boss in the arcade version, later renamed as "Mibobo"). All the Abobos after the initial one fight in pairs, although only the white ones will fight the player together at the same time, while the black and green Abobos will take turns.

Abobo is also a playable fighter in the "Mode B" versus game. Unlike the other fighters, his sprite is almost unchanged from the main game (reused probably due to hardware limitations), aside from the addition of a running animation and other new moves. Moves exclusive to Mode B include a two handed slap (similar to the one used by Jick in the arcade game), a running punch, a knee kick and a shoulder tackle performed by pressing A and B simultaneously. The Abobo controlled by Player 1 has light skin and blue pants, while the one controlled by Player 2 has dark skin and purple pants.

Master System

Abobo appears much like his NES counterpart but with more detail to his sprite.

Sega Genesis

The Sega Genesis port, much like other versions, combines the Zack and Jick Abobo's into one singular enemy that can hand-clap and pick up barrels. Thus both standard enemy and boss Abobos are more threatening than their arcade conuterparts. Abobo's standard and main palette is dark-skinned with light blue pants. There's only one other Abobo palette, used for Mibobo, who has the ability to jump in this version.

Double Dragon II: The Revenge

In Double Dragon II: The Revenge, Abobo is replaced by a similar enemy named Bolo, who resembles the bald Abobo but with long mop hair. In the Mega Drive port of the arcade game, this character is actually identified as Abobo in the manual. Sprite artist, Koji Ogata, says Bolo, like Jick, is considered a variant of Abobo. Bolo's head-swapped counterpart is named O'Hara in the same version of the game.

Battletoads/Double Dragon

He' big, he's bad and he's really MAD! You're intruders in his territory, and he won't rest until he's pounded you into the ground.
~ Official description from the manual

Abobo serves as the end boss of the very first stage, where he guards the rear entrance to the Dark Queen's Ratship. During the game's introduction and before the level starts, he can be seen threatening the heroes with trash talk. He has a speech mannerism similar to the Marvel superhero Hulk, where he refers to himself in the third person in a crude manner (e.g.: "Abobo not like intruders").

Once the player reaches the rear gate of the Colossus, Abobo makes his dramatic entrance by destroying it with his bare fists. He advances menacingly toward the player, and once near enough, he starts pummeling them with a quick barrage of punches that is almost impossible to break out from. However, being the first boss of the game, he is relatively easy and all it takes are dashing attacks to both damage and stun him at the same time, leaving him open for another quick dashing attack. Repeat the attack until he's no longer able to get up and punch/kick him off the ship into the emptiness of space.

Abobo is one of the few Double Dragon villains who closely resembles his design in the original Technōs games (the other being Linda), resembling his arcade counterpart, only differing in having a clean-shaven face. His palette is dark-skinned and light blue pants (purple in the Sega Genesis version), which in many home ports of Double Dragon was Abobo's standard palette.

In the Genesis and NES versions of the game, Abobo's sprite retains his mustache; however, his portrait does not have it. After being defeated, Abobo appears at the clear screen to trade barbs with Professor T. Bird, calling him a "scrawny buzzard" and gloats that Big Blag is up next.

In the SNES version of the game, when Abobo is defeated, he is kicked toward the camera in a showcase of the Mode 7 feature. He doesn't appear in the resulting cutscene in this version.

Double Dragon (Neo Geo)

The New York city fighters fear him as "the strongest man". At times, his opponents lose just from being frightened by his size. With his superhuman strength as his weapon, it is nothing for him to bring down any number of enemies, left and right. He is currently Koga Shuko's right hand man, but he is always getting his victories stolen by Burnov, also of the organization, so these two get along very poorly.
~ Official description from the manual

Abobo is a playable fighter in this one-on-one fighting game. His background and occupation as a henchmen of Koga Shuko is very similar to his live-action incarnation from the Double Dragon film. Despite working for Shuko, he seems to be on friendly terms with the Lee brothers and Marian. He has three special moves (the Hammer Punch, the Hyper Bomb and the Giant Swing), as well as two super moves (the Grand Smash and the Pressure Bomb). When performing one of his super moves, Abobo briefly morphs into his mutated form from the film.

Personal data
  • Voice: Daisuke Gōri
  • Birthplace: New York
  • Height: 7′ 2″
  • Weight: 336 lbs.
  • Fighting style: Street fighting
  • Hobbies: Body building, fighting

Double Dragon Advance

A member of the Shadow Warriors who possesses extreme superhuman strength. Having strengthen his body as a living weapon with his experience in street fighting and playing football, he has been put in charge of expanding the Shadow Warriors' territory, punishing those who oppose the gang. He is very loyal to Willy.
~ Translated description from the Japanese manual

Since Double Dragon Advance is a remake of the first game, Abobo's role in the game is not much different, although his fighting style is a bit more refined, with the double-handed slap his variant Jick had in the original game being replaced with a Hammer Punch, similar to one of he used in the Neo Geo fighting game, called the "Abobo Hammer".

In addition to the bald and mohawked variants (Jick), this version also introduced a third variant of the character that has an afro hairstyle (Afrobo). Only the mohawked head-swap of Abobo has a different face, possessing larger eyes. In addition to the standard black and white skin tones, Double Dragon Advance introduces an entire army of Abobos with all sorts of weird skin colors, such as blue, silver, gold and charcoal black. The green version of Abobo/Jick appears as the boss of Mission 5, where he's given the name of "Mibobo" (a combination of the Japanese word midori, for "green", and Abobo's name).

Double Dragon (Zeebo)

Abobo appears in the Zeebo version as the first boss of Mission 1 and is no longer a common enemy. He is greatly inspired by his Double Dragon Advance counterpart. Abobo has lightly tanned skin and large muscles, however, he isn't as tall as his Advance inspiration. He has been given a new special attack where his body first briefly flashes in black and then he smashes his hand on the ground, liberating harmful waves of electricity that travel in four directions along the floor.

Abobo is accompanied by a red-skinned variant with a mohawk (similar to Jick), the returning afro variant (Afrobo) and green-skinned palette swaps of himself (Mibobo).

Double Dragon (mobile)

A leader of the Black Warriors. He, like Burnov, is a minor boss. He's admired by his henchmen and entered the gang with Burnov. He always trains to polish his moves and has mastered the Screw Upper.
~ Official description

Abobo appears much like he does in previous games, being a tall and bald musclehead, although his fighting pose in this game could make one wonder if he's really trying to look menacing at all. Besides standard punches and kicks, Abobo has the following special moves: Abobo Hammer (from Advance), a powerful block, the two-handed clap and the Screw Upper.

After the game is beaten, Abobo can be unlocked and played as in extra mode. His palette can be changed to turn him into Mibobo. Abobo's Screw Upper can hit multiple foes lying on the ground, making him one of the more powerful playable characters.

Conversely to his Neo Geo counterpart, where he's stated to have a rivalry with Burnov, in this game he's best buddies with him and plays the axe in a band with Burnov on the drums and Cindy on vocals.[2]

A Facebook post by the developers says Abobo recently shaved his mohawk.[citation needed]

Personal data
  • Age: 29
  • Height: 215 cm
  • Weight: 125 kg
  • Hobbies: Playing the guitar

Double Dragon Neon

Brick-Busting Bruiser
~ Official description from Double Dragon Neon

Abobo, along with Williams and Linda, are the only classic villains to appear in Double Dragon Neon. All three bad guys appear in the very first stage of the game, where he acts as the area boss and later appears as a common enemy on subsequent levels. His techniques include a headbutt, an uppercut, a kick, a powerful throw, and a two-directional punch that he uses as a counterattack. He's resistant to stuns and knockdowns, and cannot be grabbed.

Double Dragon IV

A buff macho man. Honed his tackle technique by playing football. His hobbies are singing and dancing.
~ Official description from Double Dragon IV

Abobo returns as a member of the Renegades. He resembles his NES counterpart but now has boots. He also now has running and jumping attacks.

Other appearances

Double Dragon (animated series)

In the animated series, Abobo (voiced by Blu Mankuma) is one of two main henchmen of the Shadow Boss, along with Wild Willy, who appear in the show's pilot episode "The Shadow Falls". He is a large blue thug with monstrous strength who works for the Shadow Boss. Unlike other incarnations of the character, here he's shown to be fairly intelligent, to the point of knowing to fear both the Shadow Boss and the Shadow Master. He's certainly smarter than Willy and derides him for being so reckless. In the show's second episode, "The Legend Continues", he and Willy are absorbed into the Shadow Master's Shadow Mural as punishment for their constant failures and are only seen for the remainder of the series as images inside it.

Double Dragon (film)

Bo Abobo (played by Nils Allen Stewart and Henry Kingi) is the leader of the "Mohawks", one of the many gangs under the employ of Koga Shuko. He's charged with recovering the missing half of the "Double Dragon" medallion in possession of the Lee brothers, but after failing to accomplish this task, he's punished by Shuko and is mutated into a hulking monster (played in costume by Henry Kingi). He later reforms and helps the Lee brothers fight Shuko, exposing his weakness to light.

River City Ransom: Underground

In this installment of the Kunio-kun franchise, Abobo appears both as the Mayor of River City, as well as the school principal of River City High. He appears randomly in some areas of the game to attack the player. The player can also fight him in his office on the third floor of the school if they dare to attack any of the teachers.

River City Girls

Hoo-Ha! Welcome to the gun show, boy! It's time for you... to die.
~ Abobo

A massive brute who has been causing trouble for years, known to kidnap people for money; although since kidnapping doesn't pay as much as it used to, he also does freelance work, such as acting as a security guard. He also appears in an educational film about "puberty" shown in River City High. He acts as the game's fourth boss, fought in Downtown. Defeating him increases damage of sharp weapons by 10% and allows access to Ocean Heights.


Artworks and portraits



  • Abobo mostly appears with a fair skin tone in the original arcade version of Double Dragon, whereas Jick, the boss of the first stage, is a dark-skinned head-swap of Abobo. The only exception is in Stage 3, where dark-skinned Abobos appear. Jick was cut from the enemy roster in nearly all console versions of that game, being replaced by dark-skinned versions of Abobo instead. Probably due to these changes, Abobo's race was changed to African-American in most of the sequels and spinoffs of the series.
  • Despite his iconic horseshoe-style mustache in his sprites for the first two games, their ports and a few other appearances, Abobo is almost never seen with it in official artworks (Double Dragon Neon and River City Girls being some of the few exceptions).
  • Similarly, Zack Abobo has a scar in the arcade game and a few home ports, like the Sega Genesis version, which is ommitted in most artworks. The Abobo of the NES game, who was based on all variants, lacks this scar, as do many future variants of the character.
  • The green-skinned Jick appearing in the first Double Dragon (and later renamed "Mibobo") was turned into an Abobo palette-swap in the home version.
    • Mibobo was initially named Abobo, as revealed in a Famitsū issue shortly after the release of the arcade game. Interestingly, while the issue named him "Jick", it didn't refer to the basic bald giant (later known as Abobo) by any name, although Beep magazine said the bald version of Abobo is known as Zack and wrote the mohawked Abobo's name as Jack.
  • Koji Ogata has stated several times on Twitter, the name "Abobo" refers to all giant characters (bald Abobo, Jick and Mibobo) in the original Double Dragon.[3][4]
  • Abubo Rao, a character appearing in the Double Dragon homage fighting game Rage of the Dragons, is loosely based on Abobo.
  • In the horror/adventure role-playing video game Vampire: The Masquerade - Bloodlines, there's a reference to Abobo in the Medical Clinic's morgue computer. On the cadavers list, the name "G. Abobo" appears at the top; the body's log says: "This patient was beaten to death with a baseball bat", a reference to one of the iconic weapons that can be used in Double Dragon.
  • Abobo is featured as the main protagonist of his very own video game Abobo's Big Adventure, an unofficial Flash game which parodies several popular NES games.
  • Due to his popularity, which was greatly increased thanks to the favorable reception Abobo's Big Adventure had, as well as his numerous guest appearances in other franchises, such as the Kunio-kun series, Abobo has become somewhat of a mascot of the Double Dragon franchise.
  • In Double Dragon Neon, Abobo is voiced by Len Smith, who also voices Williams and the Shopkeeper.
  • Abobo has made multiple cameos in the Kunio-kun series, with his first guest appearance taking place in River City: Tokyo Rumble.
    • The character Mordov from Dodgeball Bu was originally named "Abobo" during development; and likewise, his head strongly resembles other 8-bit versions of Abobo, including his horseshoe mustache.

See also


  1. [1]
  2. "She put a band together and sings its vocals. Abobo wields the axe, Burnov on drums." – Cindy's in-game description.

External links